![]() ![]() The fragrant flowers of the common milkweed, which find a home on the marshy point, are the only sources of food for monarchs. The point, it turns out, provides a perfect home for monarch butterflies. “Monarchs of the Marsh.” Again, I’m not a sign reader, but at the leisurely pace I was traveling, this sign about halfway down the trail seemed like a good place to pause the interruptions my footsteps were causing the birders. I learned to identify a magnolia warbler by its yellow belly, a piping plover by the distinct black mark on its forehead, and a double-crested cormorant by its size and matte black appearance. Barely audible whispers, points toward rustles in leaves or a set of wings above, and a few helpful tips from some kind birders on the trail helped me identify a few birds, though. With my naked, non-birdwatcher eyes, it was hard to spot any birds nestled in the dense trees. Some of them walked slowly, but most of them stood still, their necks craned and their eyes peering through spotting scopes or cameras. The people around me wore camouflage, countless shades of tan and binoculars around their necks. In athletic shorts and a University of Michigan T-shirt (an outfit that would usually allow me to blend in), I felt like I stood out. Many of their vacations to Tawas were planned with the intent to catch a glimpse of a Cape May warbler or a white-crowned sparrow. Many of them would say that birdwatching is not a mere hobby, but a lifestyle. These people on the point, though, were birdwatchers. His email address and social media handles are all different iterations of the phrase “finch master.”Īll this, yet I’ve never really considered him a birdwatcher. He has always kept the bird feeders on our back deck stocked full of bird seed and simple syrup (for the hummingbirds – his favorite). His binoculars and red leather-bound bird identification book have sat on the same shelf in our living room for as long as I can remember. My dad, an avid outdoorsman, has always watched birds. ![]() Heads turned as I accidentally stepped on small sticks, creating obviously unwanted noise. I became aware of the sound of my own footsteps on the soft, dirt trail. This is just something you get used to as a Michigander.īut, as I passed the entry signs to the trail and continued my walk, birdsong became all I could hear. Historically, birdsong has only served as background noise to me anytime I’ve gone outside or heard it faintly through my bedroom window as the sun rises. It turns out I was a few days late for the actual birding festival, but right on time for peak bird migration. Through the thinnest parts of the wooded areas there were small visible patches of wetlands and beautiful beaches. ![]() Young cottonwood and birch lay ahead of me, lining the trail. “Pets, bicycles and unauthorized vehicles are NOT permitted beyond this point.” The land that the Sandy Hook Nature Trail sits on is defined by the DNR as Primitive Zone – an underdeveloped recreational experience. “STOP – PLEASE READ.” I tend to not be a sign reader, but this sign that sat at the start of the trail seemed to have an important message. The Sandy Hook Nature Trail, which I was set to explore, winds through the state park and is carved by the feet of thousands of visitors from all over the world every year. The southernmost half of the point is a state park managed by the Michigan Department of Natural Resources. ![]() The point itself extends south out into Lake Huron for about 2 miles and marks the northern edge of Saginaw Bay. The path I planned to walk split Tawas Point down the middle, and it conveniently began only a few steps away from the back door of the lighthouse. The point is technically surrounded by the same body of water, but the east and west sides have completely different temperaments. The other, more visible body of water – Tawas Bay – sat quietly and calmly only a few yards to my right. Their rhythmic crashing and the early summer sun reminded me of some of my most pleasant memories of childhood, where I would spend all day in Lake Michigan swimming and surfing almost every warm summer day. The peak of bird migration typically occurs during the third week of May, my first week as keeper.Īlthough the water’s edge of the fourth-largest lake in the world, Lake Huron, was over 200 yards to my left, I could still hear the waves clearly. Birdwatchers, or “birders,” flocked by the thousands to Tawas Point during the whole month of May, many traveling from out of state to attend the annual Tawas Birding Festival. ![]()
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![]() The official English translation for both the Death March manga and light novel series has been licensed by Yen Press. The first volume hasn’t been released yet in 2018. The story has only covered a small percentage of the overall story and as of July 2018, the Death March manga books are up to Volume 6.Ī second manga series by mangaka Akira Segami launched in February 2018 and it’s adapting the previously mentioned story about Princess Arisa. These official books have extra original content in comparison to the web novel’s story. Readers often refer to the original work as “DesuMachi” or “Death March Isekai.”Īlso starting in 2014, mangaka Ayamegumu began adapting the light novel series story into the Death March To The Parallel World Rhapsody manga. In 2014, Fujimi Shobo Novels licensed the story and began extensively rewriting it as light novels. The web novel version of the story is currently composed of 16 “chapters” or online book volumes that are sub-divided into smaller chapters. The author usually releases new web novel chapters every Sunday. The story actually began life in 2013 as a web novel self-published by Ainana and it’s still ongoing. If we get season 2, these characters will be surely returning.After Volume 12, the author also released a prequel story about Princess Arisa called Death March to the Parallel World Rhapsody Ex: Princess Arisa’s Otherworldly Struggle. Liza, Pochi, and Tama are demi-humans who accompany Satou on his mission. The other cast members include Zena Marienteil brought to us by Rie Takahashi in Japanese and Julie Shields in English who is Satou’s best friend and soldier. He is the creator of a game that somehow turns into a reality where Ichirou Suzuki becomes Satou Pendragon. Ichirou Suzuki, an adult programmer nearing his thirty who mysteriously turns 15 when he enters the gaming world, is voiced by Shun Horie in Japanese and Justin Briner in English. The anime has a notably talented cast which also happens to be one of its greatest strengths. Death March To The Parallel World Rhapsody Season 2 Cast List ![]() Since Death March To The Parallel World Rhapsody is based on a manga and light novel series that continued for a long while, we have no idea why the makers have not yet announced season 2. We could have seen more about Mia, the cute elf girl. For instance, Suzuki could have come out of the fictional world and fixed the bugs before his deadline.Īlso, Ichiro or Satou, as his game world name is, could have continued fighting more monsters and saved his world. There are multiple twists and turns the makers could have instilled in the show. If you’re thinking the makers canceled season 2 because of a lack of source material, that’s not the case. READ THIS: My Dad The Bounty Hunter Season 2 Release Date Is Highly Awaited! Sci-Fi Lovers Cannot Wait! Death March To The Parallel World Rhapsody Season 2 Plot Name Of The Showĭeath March To The Parallel World Rhapsodyĭeath March To The Parallel World Rhapsody Season 1 Release Dateĭeath March To The Parallel World Rhapsody Season 2 Release Date Of course, we want season 2 but it seems like the makers don’t. The makers have been shockingly quiet which is why season 2 doesn’t seem to be happening yet. We know anime creation takes time but receiving confirmation is our right. Ever since we have been kindling hope for Death March To The Parallel World Rhapsody season 2 which seems to diminish a little day by day. Season 1 began in 2018 and continued for a few months before Ichiro Suzuki abruptly bid goodbye to us. We got to witness a new addition to the isekai genre and we absolutely enjoyed it, didn’t we? Death March To The Parallel World Rhapsody has created quite a buzz in 2018. Let’s explore why that is! Death March To The Parallel World Rhapsody Season 2Ī fictional world, a clumsy and funny protagonist blended with some action makes the perfect recipe for an anime. We all enjoy series that have a unique plotline which is why season 1 has been well-received. Revolving around Ichiro Suzuki, a game developer, this anime stands out from the others quite significantly. Bored of the supernatural power-possessing heroes and ninjas? Don’t worry, we have an anime that you’d absolutely love! We don’t blame you, how long can someone watch the same trope? Death March To The Parallel World Rhapsody is a breath of fresh air in the anime world. ![]() ![]() ![]() I bought The Very Best because I noticed that it was DR13 on the loudness-wars database, vs. I received The Very Best of Foreigner (Atlantic # 7567-80505-2 XV, purchased from a seller in the Netherlands) a few days ago and informally compared it at home this afternoon to the 2002 Atlantic/Rhino Complete Greatest Hits comp (# R2 78266), which I owned. ![]() I would like to see if my version differs from yours. Also, if you could post peak levels, that would be helpful as well. Oh, and could you post here the dynamic range measures of the tracks on your Netherland's version? I would indeed like to see how the tracks compare individually to those which has been posted in Dynamic Range Database. The former actual sounds pretty good but it is more compressed than the European issue you now have. Oddly, The Very Best of.and Beyond was released in the same year as The Very Best of. If only all the individual albums were remastered in this way. Moreover, to me, the tracks on this collection sound better than what was released on CD in the 80s, the Diament mastering, that is. I wanted to try it as well for its tremendous dynamic range, and found it, as you did, to sound more akin to the original vinyl than anything else I had heard on CD, including the MFSLs of the second and third albums. These are good songs for a long drive anyway.Ĭlick to expand.It seems that a lot of folks did not know about this release since it was European. The Rhino will be assigned to the car for now, where the compression will matter less. At any rate, it takes its place in the collection, and I am enjoying hearing Foreigner as I have never heard it before. The catalog numbers are the same, but Discogs seems not to know of the release that I have. My copy of The Very Best measures DR12 using TT-DR Offline, and the peaks and RMS figures differ from those posted for the DR13 one listed on the loudness-wars database. The greater compression and uniform loudness of the Rhino were evident. ![]() It surprised me a couple of time with the way it soars. The Very Best sounds like I remember Foreigner sounding on LP, it gets better as it is cranked, and it did not bore or fatigue me. I intend to report back on it as soon as possible. I am due to receive another Foreigner compilation soon, The Very Best of Foreigner.and Beyond, which came out the same year as the similarly named European compilation. If only I had kept my original vinyl, not to mention my beloved Pioneer Graphite speakers. The MoFi discs are good and are my go-to's when I want to listen to the original albums, but still, there is something about them that is a bit off. ![]() In that regard, the later Inglot remasters are now in my outbox they never sounded right to me. It makes me wish that whoever tackled this set had remastered the entire lot. I conclude that The Very Best of compilation is one heck of a disc containing some of the finest sounding versions of Foreigner's hits I have heard on CD. Needless to say, I like the compilation's version a lot better. I am just going to say, the song on the compilation is totally gritty but much smoother on the MoFi. I went on to compare Hot Blooded from The Very Best of to the same on the Original Master Recording (Red Book layer) of Double Vision. In fact, I truly like, and may actually prefer, the more muscular, rawer sound presented on The Very Best of. In so far as detail is concerned, the Original Master Recording does win out, but that does not necessarily mean I find it superior. The same can be said for the synthesizer components on the song Head Games. For instance, the guitar work on the intro to Women is somewhat muted on the earliest disc, but quite nicely detailed on the two later releases. In any case, what stood out to me was just how much closer the cuts on the 1992 compilation sounded to the Original Master Recording than to the 80s disc. It is important to realize Head Games, the album, is not one of the better recorded out there, but then again, its rough-around-the-edges sound is what made it so appealing back in the late 70s when too much overly produced music abounded. Initially, I compared Women and Head Games from this set to the same from the 1980s mastered album Head Games and from that album's recent Original Master Recording (Red Book layer). I have been comparing some of the tracks on the 1992 European compilation The Very Best of Foreigner with counterparts on original albums. ![]() ![]() ![]() As is, you could sneak up on them and give them a wedgie if you see them first. Maybe the running away style will get more tense later on if the monsters didn't have extreme ADD, blindness, and hearing disorders. Welp, I just feel a more gothic mystery type atmosphere than the paranoid-scary one they seemed to be aiming for. Worse still is when I get some v-sync or weird aliasing issues that con me into thinking something that isn't there is and hiding around in a closet for no reason while typing posts like this. Especially when most don't make it obvious that they're gone since you still here ambient walking and growling even though they have long disappeared. I find the monster aspect the least engaging since I spend most of the time hiding until enough arbitraty time passes for them to go away. The alone in the dark style snippets keep me wanting to know more and the game's just plain fun in an adventure sense. Personally, I don't find this game scary, I'm enjoying the puzzle solving, plot, and light/dark sanity mechanic much more than the horror aspect. I'd be mre cautious and on edge if I felt they might be lurking around everywhere. Their indistinquishing effects are what caused the reckeless behavior in the first place. Even the motion blur/static effect seems to be mostly due to low sanity than any nearby threats. Still can't distinquish them from just plain ambience effects of growling and walking until I get a screen shaking scream out of them. By most, it was only known simply as the 'Other World.' Though mentioned many times in the first two games of the Amnesia series, it is not seen nor visited until the third game, Amnesia: Rebirth. Then he just went up and decided the jig was up and disappeared. The Other World (also known as Zerzura, Eden, or The Dark World) was the homeworld of Empress Tihana and Alexander of Brennenburg. Even busted down my closed door with barrels stacked behind it, but luckily didn't bother to come in and take a look. He gave a loud shriek while I took off running back the way I came. I'm running back to the black hall and he's right at the top of the steps (where you blow up the blocked path) whilst I'm running straight at him in a brightly lit room thinking no one would be there. I saw him initially, but thought he'd disappeared after hiding a bit. Yeah, just dealt with a nasty one in the storage area. I know this game is supposed to be about paranoia and all, but I'd at least like to pretend I'm being stealthy rather than just ducking behind some crates when I randomly come across something.Īlso, what's with the pink gloop, it's basically the only thing that I regularly encounter that hurts me. The games fun and find myself diong lots of exploring, but it's kind of taking the fear from the game when despite hearing growls and footsteps emmanating from some room and thinking I should avoid it, I just walk in and 99% there is nothing. The few times I have encountered something it is out of the blue: open a door to a new area, and bam some guy is standing there doing nothing in the room. I thought growls might be a sign, but felt foolish hiding in a closest when nothing ever came. Instead, they use their powerful tail and fins for attack, with the occasional nip.Spoiler: Just played past that part where you have to hop on boxes and run from some underwater monster.īefore that though, I'd hear footsteps and things like that coming from obviously fake locations, like outside windows and things of that nature so I just ignore them. ![]() Kaernk don't use their snouts to attack, only to eat, for the reason of a decaying lower jaw. They are long and muscular creatures, but nearly disappear on sight for a stealth attack. ![]() This does NOT excuse the other Kaernk attacks throughout the Castle. The only way to defeat it is to smack it repeatedly in the snout/face to confuse it and to threaten it into submission. It IS indeed blind, that is why it can only hear your footsteps, much like the Suitors in Amnesia: Justine. It doesn't propel itself by swinging it's tail back and forth, but of a more 'smack the water' manner. After going through The Dark Descent I recommend doing some research if you want to jump into A Machine for Pigs. I recommend them all, but Amnesia: The Dark Descent is a good place to start. The splashes in the water are from the swish of it's tail. Amnesia: The Dark Descent, Amnesia: A Machine for Pigs, and SOMA are all standalone experiences. Jump on the broken part of the stairs, then jump on the box which. In the middle shelf just in front of the water puddle are two tinderboxes. I always pictured it as some kind of Barracuda-Mutation. Welcome to Amnesia: The Dark Descent This is. This what the water monster in Amnesia (called the Kaernk) looks like in my head. ![]() ![]() ![]() ![]() More challenging dungeons are generally located at higher elevations, meaning that early in the game players may want to avoid mountainous regions. In other words, some dungeons are designed to be too difficult for low-level characters to enter. However, the leveling system in Skyrim has been altered from that used in Oblivion, in response to criticisms of Oblivion's leveling system.ĭifferent locations in Skyrim have different inherent difficulties. This means that as your character increases in level, some enemies become more challenging but also the quality of the items you find becomes better. As for the second part of your question, the unmodded game only checks your current level and the difficulty settings in the options to compute how difficult the enemies will be for you.Įxcerpts from UESP wiki's " Leveling - Effects of Leveling" article: Just have a look here for a list of all quests and see which ones appear to be hard for you. It is subjective to state which quests are "Hard quests". By reading the Black Book, Waking Dreams, you can return to Apocrypha and alter the skill trees whenever you wish. You remove all perks from a single skill perk tree and can use these reclaimed perks on unlocking any perks you wish, including perks taken from said perk tree. With the Dragonborn DLC installed, perks may be undone and redistributed at the cost of one dragon soul per skill tree.Īt the end of the At the Summit of Apocrypha quest, you will have access to different portals (one for each skill) which allows you to clear and regain any perks in that skill tree, at the cost of one dragon soul. ![]() This will level up your character (which will make enemy level difficulty scale to your level), while at the same time, not make your character stronger for combat. ![]() You can also put skill points and perks on combat skills that you won't be using in combat. If you want to make the game harder, focus your skill points and perks on non-combat skills: Speech, Pickpocket, Lockpicking, etc. This is very subjective - what is considered an "incorrect" build by one player, may be "optimal" for another. I understand that getting rid of my gear would be one-way to fix the issue, but would kind of break immersion for me (as I leveled up the 3 critical skills painstakingly, and am surprised that I'm getting penalized by the game for it!) - so, I'm looking for any advice as to how to bring back the challenge that was playing Skyrim. Is there anything that I've done incorrectly for my build, in that I shouldn't have tried to get the best gear midway through the game?Īre there any hard quests that I've completely missed, or do you think that now if I start new questlines with my increased stats, the game would level up the difficulty for me? So far, I've turned on the difficulty to Master, and have started to actively hunt down tougher quests (like going after Dragon Priests), but I still don't seem to able to make it challenging enough. I had heard that the AI leveled up the beasts/dragons according to the character level, but now I find I can take on Draugr Deathlords, Dragon Priests AND Elder Dragons without using a single potion/healing spell! This is becoming game breaking for me, and I've barely done half of the quest-lines (so far, finished only the College of Winterhold questline, completed the main quest up to Alduin's Bane, and the Thieves Guild quest till Blind-sighted - I've still to start the Companions, Dark Brotherhood, Civil War apart from the main quest!). I've stayed completely away from using either the console, or exploits like the Falmer Helmet glitch (for boosting alchemy/smithing buffs), or the Fortify restoration glitch (for alchemy). Jewellery double enchanted with fire/frost/magic/shock resistance (46% elemental, 23% for magic). Level 48, with 100 Smithing/Alchemy/Enchanting/Sneak, 70+ Archery, 40+ One-Handed, 40+ĭestruction (which I rarely use since the last 10 levels or so)Īrmor rating of 565 (Dragonscale), using 4x28% Smithing clothing and 118% Smithing potion,ĭaedric Bow with 320 damage (+29 pts of Fire/shock damage), made with the same smithing gear above and 31% fortify enchanting potion, I want to keep it challenging now that I've leveled up and have better equipments, and wanted the community's advice regarding that. I started playing on Adept (the default difficulty level), and while the first 80 - 95 hours were both challenging and fun to play, I'm seeing now that the game is becoming progressively easier once I've leveled up and used the appropriate perk trees for my style of game-play. I'm a first time TES player, and I simply loved Skyrim the first time I tried it. ![]() ![]() The game won numerous awards and received positive reviews from critics, who praised its story, presentation, improved gameplay mechanics, abundance of in-game content, and character customization options, while criticizing its random loot and microtransaction systems.Ī gameplay screenshot of the Flash and Deadshot on the Metropolis stage. ![]() Injustice 2 's storyline centers around Batman and his insurgency's attempt to restore society after the fall of Superman's Regime however, the arrivals of the newly formed supervillain group " The Society" and the alien Brainiac force Batman to consider freeing the imprisoned Superman to help combat the threats. Director Ed Boon also sought to incorporate gameplay mechanics used by multiplayer shooter games, such as personalization, character creation, loot, and leveling up, into the fighting game genre, which led to the development of the Gear System. According to developers, the idea for implementing a role playing game (RPG)-style progression system into a fighting game had existed since before the fall of Midway Games, the original publisher for the Mortal Kombat series. Injustice 2 introduces a new feature called the Gear System, a loot-dropping system that rewards players with costume pieces and equipment that can be used to customize characters' appearances and modify their abilities and stats. The core gameplay remains similar to its predecessor, albeit with minor adjustments to returning game mechanics. A prequel comic book series of the same name, written by Tom Taylor, was also released beginning in April 2017. Similar to the previous installment, a companion mobile app was released for Android and iOS devices. An expanded version of the game, titled Injustice 2: Legendary Edition, was released in March 2018 for the PlayStation 4, Windows, and Xbox One. The game was initially released in May 2017 for the PlayStation 4 and Xbox One a Windows version was released later in November 2017. It is developed by NetherRealm Studios and published by Warner Bros. It is the sequel to 2013's Injustice: Gods Among Us and the second installment in the Injustice franchise based upon the DC Universe. ![]() Injustice 2 is a 2017 fighting video game. ![]() ![]() ![]() ![]() In fact, it was estimated that the majority of all the Amerindian inhabitants of the New World died out due to contact and contamination with those Old World diseases, while those that survived were further reduced through deaths by warfare with each other and with Europeans. Besides miscegenation, the negative impact on the numbers of Amerindian people, especially in Puerto Rico, was almost entirely the result of Old World diseases that the Amerindians had no natural/bodily defenses against, including measles, chicken pox, mumps, influenza, and even the common cold. The original inhabitants of Puerto Rico are the Taíno, who called the island Borikén however, as in other parts of the Americas, the native people soon diminished in number after the arrival of Spanish settlers. ^2 : Slave population.Ĭurrent populations and their racial makeupĬrowd gathering on a street in Puerto Rico in 1939, photographed by Robert Yarnall Richie 1897 Census ^1 Indigenous: Taino people, Also Arawak people. The populations during Spanish rule of Puerto Rico were:Įthnic composition of Puerto Rico 1765 - 1897ġ765 Census. Number of Puerto Ricans Population (1765–1897) Of the 108,262 who were foreign born outside the United States (2.7% of Puerto Ricans), 92.9% were born in Latin America, 3.8% in Europe, 2.7% in Asia, 0.2% in Northern America, and 0.1% in Africa and Oceania each. The total population born outside Puerto Rico is 322,773 (8.1%). It also gives a total of 3,644,515 (91.9%) of the population being born in Puerto Rico and 201,310 (5.1%) born in the United States. įor 2009, the American Community Survey estimates give a total of 3,859,026 Puerto Ricans classified as "Native" Puerto Ricans. Within the United States, Puerto Ricans are present in all states of the Union, and the states with the largest populations of Puerto Ricans relative to the national population of Puerto Ricans in the United States at large are the states of New York, Florida, New Jersey, and Pennsylvania, with large populations also in Massachusetts, Connecticut, California, Illinois, and Texas. ![]() The population of Puerto Ricans and descendants is estimated to be between 8 and 10 million worldwide, with most living on the islands of Puerto Rico and in the United States mainland. Recent studies in population genetics have concluded that Puerto Rican gene pool is on average predominantly European, with a significant Sub-Saharan African, North African Guanche, and Indigenous American substrate, the latter two originating in the aboriginal people of the Canary Islands and Puerto Rico's pre-Columbian Taíno inhabitants, respectively. Also present in today's Puerto Ricans are traces (about 10-15%) of the aboriginal Taino natives that inhabited the island at the time European colonizers arrived in 1493. Puerto Rico has also been influenced by African culture, with many Puerto Ricans partially descended from Africans, though Afro-Puerto Ricans of unmixed African descent are only a significant minority. Puerto Rico has also received immigration from other parts of Spain such as Catalonia as well as from other European countries such as France, Ireland, Italy and Germany. The culture held in common by most Puerto Ricans is referred to as a Western culture largely derived from the traditions of Spain, and more specifically Andalusia and the Canary Islands. Main article: Demographics of Puerto Rico ![]() |